![]() Now if you hit Play Animation on the Timeline the material will rapidly change color, giving a flashing effect. (you can extend or collapse it by pressing N in the graph Editor) You've now added a modifier that can be found (or also could have been added) in the Modifier tab of the Graph Editor N-Panel. Select all the keyframes in the Graph Editor, press Shift + E and choose Make Cyclic (F-Modifier). When you have a nice cycle of color change that you want to repeat, you could repeat this process manually, but less labor intensive is to do it using the Graph Editor. (a third keyframe is needed because the next step does not seem to work with only two) Mouse hover over it again and press I again. Go back to the the fill color of your material and change it back to the first initial color (or possibly to another third color). Now set the Playhead (blue marker) on frame 3. Now set the Playhead (blue marker) on frame 2 and go back to the the fill color of your material and change it to another color(. You've now created a keyframe for animating this color, and it should show up as a diamond icon on the Timeline and as a point in the Graph Editor. In the same panel go to Surface > Fill and hover your mouse cursor over the color. Go to the Material Properties of your object and select a material you want to have change color. ![]() ![]() ![]() In the Timeline window or Graph Editor window set the Playhead (the blue marker) on frame 1. ![]()
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